divergent melee splash. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. divergent melee splash

 
Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damagedivergent melee splash  4

For single target bosses like Sirus I’d swap melee splash with Ruthless. 7s-ish cd. Divergent Melee Splash Support, Melee Splash Support. Get that minion dmg up to 5 aswell ASAP. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. Awakened Elemental Damage with Attacks. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. You can try divergent melee splash plus hydrosphere plus strike additional target combo, which you might achieve higher DPS. Ive also seen people use that with divergent melee splash for a 100% more multi and skipping the need to gem swap at the boss. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). Swap melee splash > Multistrike for Piety boss fight Unlinked:. 15. I. At bigger budget ashes etc. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . now you put hydro on the boss and smack him. Target additional enemies works with (divergent melee splash) and can effectively double/triple dps against multiple bosses (invitations, simulacrum, uber exarch after. Swap it out for multistrike for bossing. Divergent/ or awakened Melee Splash - more damage for arakaali's. 373. Awakened gem is better. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. If there's any other way I can boost that it could get even more insane! Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. But it's easy to try out and see what you like the best. So not much change there. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. Wiki wiki. Additional Effects per 1% Quality: Supported Attacks deal 0. 17 - Removed Hydrosphere gem setup. 3. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. Divergent Tempest Shield. they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. Withering Touch Support 12%. Wiki wiki. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. Kitava's Feast is a decent-ish option now. You can put Hydrosphere in your Divine Ire setup, or do it the way I do with Arcanist Brand (and use Desecrate degen to summon spiders). Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Gooood. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. 5% increased Damage with Bleeding This is a Support Gem. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. 63, that's with 1. While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type. Free skill-sockets. Buy. Defiance Banner. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Get a divergent melee splash. Up to you though. 1. Level 21. Divergent melee splash helps a ton. Add a Comment. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. Tribal Fury or Gloves. For clear use divergent melee splash, this makes a big difference. You hit 4 times with both Vaal wells down: 1 melee, 1 projectile, and 2 vaal well projectiles. The upgrade priority when entering a new budget is always to get a Helm first, then upgrade the wand. 5% increased Area of Effect This is a Support Gem. The Melee Splash thing only half? works anyways due to the skill mechanics. This. Awakened Melee Physical Damage. for. I used it before and it was charging up when hit by shock or chill effects. GLOVES The gloves are Triad Grip with 1 red and 3. Raise Spiders - Arakaali's Fang Support Gems Divergent Melee Splash > Awakened Minion Damage > Divergent Multistrike Divergent Melee Splash so there won't be any damage penalties from Splash which will be beneficial for our Hydrosphere set up - check explanation on "Hydrosphere" below. enemy takes both the damage from the strike. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. for. Wiki wiki. It does take a bit to get used to frenzy's range and if you are leveling using this build I'd recommend buying the alt quality gems outright before you start rather than using the gems you'd get from the vendor,. Melee splash is a different beast and multiplies your AoE damage several times in a multi target situation. - Put Hydrosphere on the boss for more damage. I believe the Hydrosphere method is mainly worth it if you have Divergent Melee Splash, which I do not have. I wasn't playing a build that would benefit from it last league, so I never bothered to test it. 2 days agoFantasy. 1. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. If you can afford the Divergent version of the game and socket it in the Squire Shield, it will actually deal more damage around your primary target, and in synergy with Hydrosphere, it will basically double your damage against Bosses. (Default allstars-set-up and gear in the clip: 5. Corrupted Yes. GLOVES The gloves are Triad Grip with 1 red and 3. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). Horadric Malus Location. Supported Skills deal Splash Damage to surrounding targets. I wonder if the poison damage of 'viper stirke' is doubled if 'viper strike + melee splash' is used with 'hydrosphere' and I wonder if trigger enchant my claw would be effective if that's possible. Made a really nice difference in mapping ReplyIf you utilize Hydrosphere with additional strike targets, the Hydrosphere will spit these icy waves out at the nearest target, and means later on you can switch out Ancestral Call for Melee Splash (Divergent Melee Splash at 23Q is effectively a 105% more damage link if placed next to a boss. I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. divergent melee splash makes mapping feel great. I have seen clears of simu 30 without mageblood in previous league with srs poison, I will try to find it and post it here when I do. Get a divergent melee splash. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages " CantripN wrote: " socopithy wrote: What is an easier spectre to get in SSF besides Pale Serpahim? I can't get it and I need something else with my Carnage Chieftain. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. ago. Thus, the spider hits the boss once, and then hits the hydrosphere once. Level Requires Level Strength. 0c Imperial Delirium Orb. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical Support Divergent Melee Splash Support. All this was with 75/60% dodge and 84% evasion, fortify, sapp, wind dancer, and nearby enemies are blind. Level 23 Divergent melee splash is now 30% quality which is -60% less, translating to 21% more splash damage. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Lvling guide Level with any meta lvling skill that is melee and phy. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. For buff use bloodrage. 5% increased Attack Damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. By placing a Hydrosphere on top of an boss the spiders can hit the boss + sphere. Your journey from Level 1 to Level 40 will be. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Last edited by cheapbunny on Feb 5, 2022,. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Gl on improving ;) ReplyLevel 100 CI Summon Raging Spirit Necromancer 3. Chaos Orbs. Spoiler. My character is level 92 and saving for aegis. 5 ex. Every target hit will splash, hydrosphere can be hit and splashed off. The splash. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Ive done so far only 1 round of conquerors and sirus, but I got this new Sirus at phase 4 down in 3. If you can afford it Divergent melee splash is even better. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. Supported Skills have (0-57)% more Melee Splash Area of Effect. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Reply . 3. Divergent Multistrike. This should be swapped out for Multistrike on Pinnacles and Ubers. Superior. Improving Akaraalis build. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Downsides/notes: Gem swap Melee Splash for 40-60% more dps (Unbound / Awa Unbound ailments) Needs a Loreweave with a white socket to gem-swap (6W 78% res loreweave is relatively cheap in sc trade though) 3 buttons to press besides SRS to sustain damage; Divine Blessing. Envy. ) with 20% quality. If op is is talking about buying a 30+ ex piece, then 1. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Contribute. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. It will effectively double your DPS. Oh and another important aspect of scaling here is minion jewels, Spiders scale really. The issue with melee isn't (and never has been) damage, it's damage projection. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Trade . Plus I've got lots of atk speed on the minions anyway. Alternative body: Level 10 Added Fire damage is 25% phys gained as fire. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). Divergent Melee Splash reads “Supported Skills deal (-40–0)% less Damage to surrounding targets” when you socketed in The Squire which has +8% to Quality of Support Gems, it makes Divergent Melee Splash reads “Supported Skills Deal 12%(?) MORE Damage to surrounding targets. The divergent is around 1. 0c Geomancer 3. More dps. Unleash. Divergent Melee Splash. Additional Effects per 1% Quality: Supported Skills deal 0. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. That will cause melee splash around. 1. 100% roll belt to help hit the rest of poison chance missing and then swapping other jewels for better rolls. 4. 2. But melee splash also interrupts the pulse chain, and makes your clear worse. GLOVES The gloves are Triad Grip with 1 red and 3. Melee Physical Damage Support Melee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports melee attack skills. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . strike skills have a small aoe. Frost Blades can drop anywhere. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. In general strikes don't get that much for gem levels, with some exceptions like lightning strike where u get 1 more proj etc. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. Cost & Reservation Multiplier: 150%. Divergent melee splash is for mapping and costs <3div for a level 20. Increased Melee Splash radius by 17%. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Path of Building: Splash would only be for Clearing maps, not for single target. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Purity of Elements. Supported Skills have 0. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Get a divergent melee splash. Hydro - essentially copies your damage offering you either 59% or 100% more depending on regular or divergent melee splash You want to have nearly 100% berserk uptime on bosses which is obtainable due to them offering you 20 power per cry, you want your hydro placed on top of them. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. Changing melee splash to awakened unbound ailments shifts things to 2. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. Your gloves aren't from this world. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). Best is the block-mastery mana on block, or mystic. ago. 0d. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Divergent Melee Splash 6. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. 40k ehp in your current build will not be able to do simu30 comfortably. Horadric Malus can be obtained at the Barracks. Chaos Orbs. Divergent Melee Splash Support. The funny/sad part about this is that just putting a divergent melee splash in the new disfavour already gives you 59% more damage to. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. If you can afford the Divergent version of the game. Trust your mind and strengthen. Cannot support Vaal skills, channelling skills, or triggered skills. Awakened Melee Splash Support has been added to the game. Divergent melee splash helps clear but I find with asenah it's not as needed. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. Icon: 3. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Support the site Merchandise. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. A 20/23 in a disfavour does 65% more damage to surrounding mobs. Fortitude. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Divergent/ awakened melee splash - more damage. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. but now after the support gem nerf it's totally viable to switch out your weakest support gem for Divergent Melee Splash and use the same mechanic on any strike skill. There are tacklers and then there are these guys. 6k. 99 damage multiplier. 1% increased Damage per Power Charge Supports any skill that hits enemies. Divergent Melee Splash Support. Increased Duration. but the new tree has plenty of raw damage and attack speed for you to start off with. Instead it just added, effectively +1 Attacks Per Second to each spider. Free skill-sockets. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Divergent Melee Splash is a sleeper gem. The issue with melee isn't (and never has been) damage, it's damage projection. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. 3. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. Recipes. Buy. Corruption. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). It has better numbers. Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite; Call of Duty: Warzone; Path of Exile; Hollow Knight: Silksong; Escape from Tarkov;👻3. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Sounds like an unfortunate side effect, because its a solid. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. 0d. Ok guys, I came up with the best solution for Mapping and Single target so far. Very fun build one of my favorites, will probably push to 100 this league. Very fun build I can kill anything in the game deathless. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. gem swap to multistrike for bossing. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. Seriously considering playing it again. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. This support gem restricts the skill to swords and axes . Portal: Domain of Timeless Conflict. Its also the single best single target damage link if you can slot hydrosphere. That way, less of your damage is tied up in long poison durations while mapping and is. It is adjacent to the Outer Cloister and the Jail. Rare Monster Modifiers. Note about the gems : it just happened to snapshot my single target link, replace Vile Toxins with Divergent Melee Splash when not in a single target situation. 1 to Melee Strike Range Supported Skills. . Divergent Melee Splash Support. 373. Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. 3. - Amanamu's gaze update. Probably caps at about 20-30 but that's easily well over 100exI'm using awakened melee phys, divergent minion damage, anomalous void manipulation, melee splash, multistrike, and anomalous withering touch. Strike. 3 k es, SoL ghostdance, 40k ar unbuffed, offensive clusters, offensive helmet and offensive gloves triad grips, around 18M damage, real full 60% spellblock unbuffed, no gb, +88% max resistances, no mageblood, no vaal skills, 100% all elemental-ailments-immunities, 1 elemental damagereduction flask up, molten shell up, divergent frost shield up. Awakened Melee Splash Support. g. Use anomalous convocation for the 40% minion move speed. Flammability. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. You do not need any +1 additional strike targets to get this interaction to work. 0. With Diverget melee splash they will do more aoe damage than with awakened. I made quite a bit of cash in scourge with spiders. More posts you may like. I wonder if any experts can validate that swap. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. Divergent. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. regular/divergent lvl21. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills deal 2% less Damage to surrounding targets ] Supported Skills. You want chaos. Quality 20. You want your banner planted for bannerman. 1. Summon Raging Spirit. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. You can try address the spell supression issues by going Scion. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. ago. Divergent vs Awakened melee splash support. Attritional Strikes are nice but you can get by with Divergent Melee Splash Support for most mapping situations. GLOVES The gloves are Triad Grip with 1 red and 3. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. PoEDB provides things come out each league, as well as items,. Look at awakened unbound too. - Void Beacon jewels, flesh and flame. This interaction makes Divergent Melee splash the best option to use for both single target and AoE clearing, which clearly is something GGG wants to avoid. for. Divergent/ awakened melee splash - more damage. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions. 0c 2 6. ago. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. 6. Monsters gain 10% increased Attack and. Cannot be supported by Multistrike. Clarity. Extending the melee range lets your actual melee attack hit the enemy from a further distance. Multistrike is a support gem. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. Quality 20. GLOVES The gloves are Triad Grip with 1 red and 3. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. Anomalous Arrogance. Divergent Melee Splash Support, Melee Splash Support . Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical SupportDivergent Melee Splash Support, Melee Splash Support. Divergent Flesh Offering. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable.